The 21st century. The age of technology, and more specifically, the age of video games. Today, the video game industry dominates almost all others across the globe, as video game sales continue to rise. However, this rise in popularity has brought along with it a great deal of concerns regarding the violent nature of many of today’s most popular video games like Grand Theft Auto V and Call of Duty. While people of all ages are known to play video games, minors constitute a major portion of video game consumers today, and parents are clearly concerned as a result. Why? Well, maybe because some parents feel that their children should not be spending their free time beating up prostitutes and robbing convenience stores in the virtual world. Or, maybe some parents feel as if their young ones shouldn’t be in their rooms all day chainsawing people’s heads off. Parents these days, am I right?
The basis for most of the parental concern about violent video games is built upon the connection that has been drawn between the violent content of today’s most popular games and negative changes in the behavior of young gamers, such as increases in aggression. It is now widely believed that violent video games “desensitize” children who are too immature to process that kind of graphic content. While there are still some naysayers on this matter, the larger part of the debate lies in how we, as a society, should go about fixing this problem regarding violent video games and our youth, a problem that, if not resolved soon, could prove to be rather damaging for future generations, as young gamers everywhere are becoming apathetic and aggressive.
Efforts to shield young ones from violent video games have already been made, as this problem has existed for quite some time now. Unfortunately, putting small symbols at the bottom of these violent video games has done little to deter parents from buying adult-rated games for their children, and has done even less to discourage minors from playing these games. Surprised? I’m not. I mean, a good deal of young gamers don’t know how to accurately interpret the ESRB (Entertainment Software Rating Board) ratings on the games that they play, so I don’t know how anybody expects my 47-year-old, Atari playing father to make sense of those small black and white boxes.
Recognizing the flaws that exist with the ESRB rating system, Travis Freese argues in an online article, titled “Solving the ‘Violent Video Game’ Problem: Parent Censorship,” that the most effective solution to the violent video game problem is to educate parents about the games that they are thinking about purchasing for their children. In his piece, Freese posits, “It all comes down to parent knowledge… If you know how violent or inappropriate a video game is before you buy it, then you can assess on an individual basis your child’s maturity, and see if the game is an appropriate match.” ESRB ratings simply do not do enough in regards to giving parents a clear indication of the content of video games today, which ultimately leads to parents buying adult-rated games for their young ones, exposing minors to violent, damaging content. So, as Freese suggests, a new method of education must be implemented in order for parents to be able to assess whether a given game is too violent for their children. What is this new method of education? Trailers.
In his piece, Freese maintains that an important resource for parents trying to shield their children from the violent content of video games today is game trailers. These short clips, usually only a couple minutes in length, offer up a short preview of some of the game’s features. By watching these clips and actively trying to educate themselves about the violent content of the video games their children want to play, Freese argues that parents can learn a lot about today’s most popular games, doing a great deal to resolve the issue with violent video games. Problem solved, right? Wrong.
The suggestions made by Freese are largely based on his assumption that all video game trailers accurately depict the content of the games that they are advertising, when in reality, they do not. If a parent wanting to know if the newest Grand Theft Auto (GTA) game is too violent for their child or not watched the trailer for the game and saw police shootouts, strip clubs, and brutal mass murders, then perhaps Freese’s proposal would be fine as is. However, this is just simply not the case. Instead, a parent inquiring about such a game today would most likely see various camera angles of the game’s layout and maybe a couple of glimpses at the virtual characters available for use in the game. What did you expect? After all, trailers are created to advertise games, not to educate parents.
With this said, while I agree with Freese that educating parents is the best way to solve the violent video game problem, I posit that in order for this solution to be truly effective, a new kind of trailer must be created. In this new trailer, the most extreme and graphic parts of games will be emphasized so that parents can develop a more accurate understanding of the violence contained in these games. One possible example of this is a parody trailer for GTA V created by SmoshGames, in which the game’s most violent parts are brought to center stage. Despite the fact that the video was created for comedic purposes, SmoshGames’ video still serves as a great template for what game trailers should show if we ever want to solve the violent video game problem.
It is clear that there is still a lot to do before this problem is resolved, but strides must be made soon in order to protect future generations from irreversible physiological damage. If not, parents you may want to steer clear of your child because they’re probably a violent psychopath.